Stories You Can Win


I had a chance to be one of the speakers – or more accurately videoers – at the inaugural Future Of StoryTelling. ¬†As a speaker, instead of speaking, you pre-record a video, which attendees have a chance to watch before they come. Then in a series of roundtables, you’re all able to discuss together whatever people have found interesting, or problematic, or absent, in your videotalk, which is all in all far more invigorating than standing in a darkened room trying to imagine everyone in their underwear, or whatever the default public speaking advice is nowadays.

The Future Of Storytelling is, as you’d expect, focused on stories, but in trying to express how games do story differently, I ended up hitting on a few other fundamental questions of what makes games games. Plus they made me do googly eyes, which you may enjoy laughing at.

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