Quick and dirty slides

As promised to various lovely people at GDC here are the slides from the two talks I did. Once I get back I’ll do revised versions with notes of what I said, so they seem slightly less like the jumbled imaginings of an 18th century boot-polish addict, but for now:

Spore: what seriously happened.

Stop Wasting My Time And Your Money: why your game doesn’t need a story to be a hit.

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Super cool tips. I’m writing my first game, after a long lifetime of writing, and found your non-nonsense approach encouraging. No movie scripts. Place! Action! Then Avatar. Then stare at your belly button! Got it! Thanks! Carolyn



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