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	<title>Comments on: Os-woah!-sis</title>
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	<link>http://lookspring.co.uk/os-woah-sis</link>
	<description>Videogames and things, by Margaret Robertson</description>
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		<title>By: Tyson Wood</title>
		<link>http://lookspring.co.uk/os-woah-sis/comment-page-1#comment-4794</link>
		<dc:creator>Tyson Wood</dc:creator>
		<pubDate>Thu, 13 Nov 2008 02:37:28 +0000</pubDate>
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		<description>9cgt50f1wa7qrj2h</description>
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		<title>By: JM</title>
		<link>http://lookspring.co.uk/os-woah-sis/comment-page-1#comment-37</link>
		<dc:creator>JM</dc:creator>
		<pubDate>Tue, 09 Oct 2007 15:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/os-woah-sis#comment-37</guid>
		<description>Oh, I know the MGS box was for Meryl&#039;s codec number. My post stated that to help my friends realize the pull of a game past &quot;player + input device + screen&quot; though I told them about the Mantis encounter. The codec on the case was a good approach, but the game itself making an out-of-game reference seemed to suit my argument more.</description>
		<content:encoded><![CDATA[<p>Oh, I know the MGS box was for Meryl&#8217;s codec number. My post stated that to help my friends realize the pull of a game past &#8220;player + input device + screen&#8221; though I told them about the Mantis encounter. The codec on the case was a good approach, but the game itself making an out-of-game reference seemed to suit my argument more.</p>
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		<title>By: Jack @ The Tech Teapot</title>
		<link>http://lookspring.co.uk/os-woah-sis/comment-page-1#comment-36</link>
		<dc:creator>Jack @ The Tech Teapot</dc:creator>
		<pubDate>Tue, 09 Oct 2007 13:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/os-woah-sis#comment-36</guid>
		<description>Great post! Zork sure brings back a few memories...</description>
		<content:encoded><![CDATA[<p>Great post! Zork sure brings back a few memories&#8230;</p>
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		<title>By: Matt</title>
		<link>http://lookspring.co.uk/os-woah-sis/comment-page-1#comment-34</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 09 Oct 2007 11:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/os-woah-sis#comment-34</guid>
		<description>Forever the pedant, I think you&#039;ll find reading the MGS box wasn&#039;t that helpful for the Psycho Mantis encounter, but requried to find Meryll&#039;s codec number. A nightmare if you played the game in Japanese!</description>
		<content:encoded><![CDATA[<p>Forever the pedant, I think you&#8217;ll find reading the MGS box wasn&#8217;t that helpful for the Psycho Mantis encounter, but requried to find Meryll&#8217;s codec number. A nightmare if you played the game in Japanese!</p>
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		<title>By: Ross</title>
		<link>http://lookspring.co.uk/os-woah-sis/comment-page-1#comment-33</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Mon, 08 Oct 2007 13:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/os-woah-sis#comment-33</guid>
		<description>I read this, and had to re-read it to make sure I understood (its Monday, my brain starts about mid Tuesday). As for real life tie ins, i remember buying Yu-gi-oh cards to type the number at the bottom into my Playstation to use the cards ingame... why im not so sure.

As for the dipping map in Startropics, i remember buying &#039;Where on earth is Carmen Sandiago&#039; (they made a cartoon that was pretty good) second hand that didnt have a map book, rendering it useless. Memorising the flags in Geography helped with the game... but not with the GCSE, what that tells you about me is anyones guess</description>
		<content:encoded><![CDATA[<p>I read this, and had to re-read it to make sure I understood (its Monday, my brain starts about mid Tuesday). As for real life tie ins, i remember buying Yu-gi-oh cards to type the number at the bottom into my Playstation to use the cards ingame&#8230; why im not so sure.</p>
<p>As for the dipping map in Startropics, i remember buying &#8216;Where on earth is Carmen Sandiago&#8217; (they made a cartoon that was pretty good) second hand that didnt have a map book, rendering it useless. Memorising the flags in Geography helped with the game&#8230; but not with the GCSE, what that tells you about me is anyones guess</p>
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		<title>By: JM</title>
		<link>http://lookspring.co.uk/os-woah-sis/comment-page-1#comment-32</link>
		<dc:creator>JM</dc:creator>
		<pubDate>Thu, 04 Oct 2007 20:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/os-woah-sis#comment-32</guid>
		<description>I enjoyed this entry. I&#039;m trying to help bring my friends to the realization that gaming is more than an on-screen dynamic, citing Eternal Darkness and also the Psycho Mantis encounter and how they tie in a feeling of realism to the game and situation, respectively. I always enjoyed Mantis reading my memory card for other Konami titles (&quot;I see you have been playing Castlevania!&quot;).

My favorite, however, is the map you dip in water for Startropics, as it was the first gaming &quot;real-life tie-in&quot; I experienced. I laugh to think that during the early-90s, a typical time without Internet for most, one could be completely screwed for a good while if he or she bought that game used.. Good times.

-jm</description>
		<content:encoded><![CDATA[<p>I enjoyed this entry. I&#8217;m trying to help bring my friends to the realization that gaming is more than an on-screen dynamic, citing Eternal Darkness and also the Psycho Mantis encounter and how they tie in a feeling of realism to the game and situation, respectively. I always enjoyed Mantis reading my memory card for other Konami titles (&#8220;I see you have been playing Castlevania!&#8221;).</p>
<p>My favorite, however, is the map you dip in water for Startropics, as it was the first gaming &#8220;real-life tie-in&#8221; I experienced. I laugh to think that during the early-90s, a typical time without Internet for most, one could be completely screwed for a good while if he or she bought that game used.. Good times.</p>
<p>-jm</p>
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