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	<title>Comments on: Monotony</title>
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	<link>http://lookspring.co.uk/monotony</link>
	<description>Videogames and things, by Margaret Robertson</description>
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		<title>By: Paul</title>
		<link>http://lookspring.co.uk/monotony/comment-page-1#comment-5695</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sat, 03 Jan 2009 20:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/monotony#comment-5695</guid>
		<description>You dont need fancy vibrant graphics for a game.  The Zx81 proved that :-)</description>
		<content:encoded><![CDATA[<p>You dont need fancy vibrant graphics for a game.  The Zx81 proved that <img src='http://lookspring.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: James Wallis</title>
		<link>http://lookspring.co.uk/monotony/comment-page-1#comment-2458</link>
		<dc:creator>James Wallis</dc:creator>
		<pubDate>Tue, 06 May 2008 01:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/monotony#comment-2458</guid>
		<description>Despite its use of vibrant colour, alas monotony is what you get in &lt;i&gt;Eternal Sonata&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Despite its use of vibrant colour, alas monotony is what you get in <i>Eternal Sonata</i>.</p>
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		<title>By: www.tibia4you.org Opisy broni, magii, pancerzy, przedmiotów i map, zasady gry, poradniki. &#187; Blog Archive &#187; (K) What Game Design Needs: More &#8230; Monotony? [Who Needs Color]</title>
		<link>http://lookspring.co.uk/monotony/comment-page-1#comment-2179</link>
		<dc:creator>www.tibia4you.org Opisy broni, magii, pancerzy, przedmiotów i map, zasady gry, poradniki. &#187; Blog Archive &#187; (K) What Game Design Needs: More &#8230; Monotony? [Who Needs Color]</dc:creator>
		<pubDate>Sat, 26 Apr 2008 23:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/monotony#comment-2179</guid>
		<description>[...] Monotony [Lookspring] [...]</description>
		<content:encoded><![CDATA[<p>[...] Monotony [Lookspring] [...]</p>
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		<title>By: Jesse Snyder</title>
		<link>http://lookspring.co.uk/monotony/comment-page-1#comment-2177</link>
		<dc:creator>Jesse Snyder</dc:creator>
		<pubDate>Sat, 26 Apr 2008 23:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/monotony#comment-2177</guid>
		<description>Interesting. Something you could try is turning your monitor or TV coloring off so that it&#039;s all grayscaled. There&#039;s usually a slider on your TV / monitor settings that allow this. Then try comparing modern and classic games and see if you observe any dramatic differences. I know monochrome is different than grayscale, but I think it&#039;s worth investigating.

Also, some games have black and white settings built in. Call of Duty 4 has a cheat called &quot;Cod Noir&quot; which allows this. I think King Kong also has a similar setting.</description>
		<content:encoded><![CDATA[<p>Interesting. Something you could try is turning your monitor or TV coloring off so that it&#8217;s all grayscaled. There&#8217;s usually a slider on your TV / monitor settings that allow this. Then try comparing modern and classic games and see if you observe any dramatic differences. I know monochrome is different than grayscale, but I think it&#8217;s worth investigating.</p>
<p>Also, some games have black and white settings built in. Call of Duty 4 has a cheat called &#8220;Cod Noir&#8221; which allows this. I think King Kong also has a similar setting.</p>
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		<title>By: MMO Clerks &#187; What Game Design Needs: More &#8230; Monotony? [Who Needs Color]</title>
		<link>http://lookspring.co.uk/monotony/comment-page-1#comment-2176</link>
		<dc:creator>MMO Clerks &#187; What Game Design Needs: More &#8230; Monotony? [Who Needs Color]</dc:creator>
		<pubDate>Sat, 26 Apr 2008 22:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/monotony#comment-2176</guid>
		<description>[...] Monotony [Lookspring] [...]</description>
		<content:encoded><![CDATA[<p>[...] Monotony [Lookspring] [...]</p>
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		<title>By: JP</title>
		<link>http://lookspring.co.uk/monotony/comment-page-1#comment-2092</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Thu, 24 Apr 2008 06:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/monotony#comment-2092</guid>
		<description>Oboy, boring-to-look-at games!  I wish I had more to show off of my game, all I can say at the moment is that its primary visual inspiration is &quot;Trigonometry Textbooks of the 1970s&quot;.  With a dash of Oskar Fischinger.</description>
		<content:encoded><![CDATA[<p>Oboy, boring-to-look-at games!  I wish I had more to show off of my game, all I can say at the moment is that its primary visual inspiration is &#8220;Trigonometry Textbooks of the 1970s&#8221;.  With a dash of Oskar Fischinger.</p>
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		<title>By: 7th Columnist</title>
		<link>http://lookspring.co.uk/monotony/comment-page-1#comment-2073</link>
		<dc:creator>7th Columnist</dc:creator>
		<pubDate>Wed, 23 Apr 2008 16:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/monotony#comment-2073</guid>
		<description>What the world needs now, is &lt;a href=&quot;http://www.quelsolaar.com/love/index.html&quot; rel=&quot;nofollow&quot;&gt;Love&lt;/a&gt;, sweet &lt;a href=&quot;http://www.quelsolaar.com/love/index.html&quot; rel=&quot;nofollow&quot;&gt;Love&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>What the world needs now, is <a href="http://www.quelsolaar.com/love/index.html" rel="nofollow">Love</a>, sweet <a href="http://www.quelsolaar.com/love/index.html" rel="nofollow">Love</a>.</p>
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		<title>By: Ben B</title>
		<link>http://lookspring.co.uk/monotony/comment-page-1#comment-2046</link>
		<dc:creator>Ben B</dc:creator>
		<pubDate>Tue, 22 Apr 2008 20:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/monotony#comment-2046</guid>
		<description>It&#039;s a very good point, though I&#039;d argue that there&#039;s a crusade to be made for greater use of vibrant colours in games (ala Eternal Sonata). I think far too many games at the moment have fallen into using really dull brown/grey washed-out look. 

I&#039;m all for realism at times, but what&#039;s wrong with a bit of Sega-inpired palettes full of happy, bright colours - albeit in games better than those Sega are churning out at the moment.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a very good point, though I&#8217;d argue that there&#8217;s a crusade to be made for greater use of vibrant colours in games (ala Eternal Sonata). I think far too many games at the moment have fallen into using really dull brown/grey washed-out look. </p>
<p>I&#8217;m all for realism at times, but what&#8217;s wrong with a bit of Sega-inpired palettes full of happy, bright colours &#8211; albeit in games better than those Sega are churning out at the moment.</p>
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