Terra

Terra is a game we made to take advantage of a new generation of IBM-powered Ultrabooks – those clever laptops that flip/swivel/fold into being tablets, and vice versa. Working with Kill Screen and Vice Media, plus an all-star team of indie dev talent including Itay Keren and Bryan Ma, we made a game that starts out as a top-down, touch-screen game, in which you drag a finger to create the topography of a fantastical island. Then, as you flip into laptop mode, the perspective changes and takes you down into a third-person close-up of the world you just made, and charges you with mowing down the vegetation that has sprung up on your newly created world.

In tablet mode, touching the screen allowed you to build the topography of your island.
Then, as you swapped to laptop mode, the control scheme switched to give you direct control.

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