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	<title>Comments on: Do not pass woe</title>
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	<link>http://lookspring.co.uk/do-not-pass-woe</link>
	<description>Videogames and things, by Margaret Robertson</description>
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		<title>By: Antony Gould</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-4796</link>
		<dc:creator>Antony Gould</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-4796</guid>
		<description>4ow9id0c1d75h8pc</description>
		<content:encoded><![CDATA[<p>4ow9id0c1d75h8pc</p>
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		<title>By: Lookspring &#187; Educational games</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-3495</link>
		<dc:creator>Lookspring &#187; Educational games</dc:creator>
		<pubDate>Sat, 28 Jun 2008 23:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-3495</guid>
		<description>[...] while ago I posted a rather uncharitable thing about board games, in which I confessed to the world that I hated them, and ever since then the [...]</description>
		<content:encoded><![CDATA[<p>[...] while ago I posted a rather uncharitable thing about board games, in which I confessed to the world that I hated them, and ever since then the [...]</p>
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		<title>By: Mike</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-599</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 22 Jan 2008 13:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-599</guid>
		<description>Mass market boardgames are designed to be games of luck. It&#039;s so kids can beat Dad, or occasional players all get the buzz of winning and go out and buy their own copy. Any real depth or gameplay is bad for sales and gets deliberately designed out.

At the other end of the scale are hardcore games like Brittania, where there are so many dice rolls that luck evens out and it&#039;s almost pure skill. 

And there are all shades inbetween. Just like video games, if you want a good board game read some reviews &amp; pick something that rates well and you like the sound of. There are great board games out there, and undertanding in detail why they are great provides useful insight in to video game design.</description>
		<content:encoded><![CDATA[<p>Mass market boardgames are designed to be games of luck. It&#8217;s so kids can beat Dad, or occasional players all get the buzz of winning and go out and buy their own copy. Any real depth or gameplay is bad for sales and gets deliberately designed out.</p>
<p>At the other end of the scale are hardcore games like Brittania, where there are so many dice rolls that luck evens out and it&#8217;s almost pure skill. </p>
<p>And there are all shades inbetween. Just like video games, if you want a good board game read some reviews &amp; pick something that rates well and you like the sound of. There are great board games out there, and undertanding in detail why they are great provides useful insight in to video game design.</p>
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		<title>By: James Wallis</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-524</link>
		<dc:creator>James Wallis</dc:creator>
		<pubDate>Fri, 11 Jan 2008 14:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-524</guid>
		<description>Never, ever buy a boardgame based on a film or TV licence. You wouldn&#039;t buy a videogame based on a film or TV show, would you? (Which is not to say there aren&#039;t gems in the crap, but they&#039;re few and far between.)</description>
		<content:encoded><![CDATA[<p>Never, ever buy a boardgame based on a film or TV licence. You wouldn&#8217;t buy a videogame based on a film or TV show, would you? (Which is not to say there aren&#8217;t gems in the crap, but they&#8217;re few and far between.)</p>
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		<title>By: Steven</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-523</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Fri, 11 Jan 2008 13:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-523</guid>
		<description>My family played 10-pin bowling on the Wii, including my 60 year old Dad.</description>
		<content:encoded><![CDATA[<p>My family played 10-pin bowling on the Wii, including my 60 year old Dad.</p>
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		<title>By: Yehuda Berlinger</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-521</link>
		<dc:creator>Yehuda Berlinger</dc:creator>
		<pubDate>Fri, 11 Jan 2008 07:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-521</guid>
		<description>Mark,

It&#039;s because the only real enjoyment that board games such as Monopoly, Sorry, Snakes and Ladders, Life, etc provide is social companionship. There&#039;s really nothing more to these games other than dice rolling.

One you remove the social companionship, you realize how empty and dumb these games really are.

Good older games, ones with actually good mechanics, such as Chess, Scrabble, and so on, survive translation to video because the games themselves are good, not simply the social aspects.

Similarly, all the new Euro-games you&#039;ll find on Board Game Geek, such as Settlers of Catan, survive on video because the games themselves are good games.

Yehuda</description>
		<content:encoded><![CDATA[<p>Mark,</p>
<p>It&#8217;s because the only real enjoyment that board games such as Monopoly, Sorry, Snakes and Ladders, Life, etc provide is social companionship. There&#8217;s really nothing more to these games other than dice rolling.</p>
<p>One you remove the social companionship, you realize how empty and dumb these games really are.</p>
<p>Good older games, ones with actually good mechanics, such as Chess, Scrabble, and so on, survive translation to video because the games themselves are good, not simply the social aspects.</p>
<p>Similarly, all the new Euro-games you&#8217;ll find on Board Game Geek, such as Settlers of Catan, survive on video because the games themselves are good games.</p>
<p>Yehuda</p>
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		<title>By: Mark</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-517</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 10 Jan 2008 21:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-517</guid>
		<description>It&#039;s quite curious how I generally don&#039;t like boardgames but enjoy videogames, yet videogames of boardgames are universally dreadful, even far more offensive that regular bad boardgames.

I&#039;ve always been fond of Hero Quest, the old edition of Monopoly and a Finnish treasure hunting boardgame called Afrikan Tähti (Afrika&#039;s Star) which I don&#039;t think it available outside scandinavia.</description>
		<content:encoded><![CDATA[<p>It&#8217;s quite curious how I generally don&#8217;t like boardgames but enjoy videogames, yet videogames of boardgames are universally dreadful, even far more offensive that regular bad boardgames.</p>
<p>I&#8217;ve always been fond of Hero Quest, the old edition of Monopoly and a Finnish treasure hunting boardgame called Afrikan Tähti (Afrika&#8217;s Star) which I don&#8217;t think it available outside scandinavia.</p>
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		<title>By: Board Game Capital</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-437</link>
		<dc:creator>Board Game Capital</dc:creator>
		<pubDate>Sat, 29 Dec 2007 22:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-437</guid>
		<description>Board games are particularly fun around the holidays.  Usually because you have nothing better to do...</description>
		<content:encoded><![CDATA[<p>Board games are particularly fun around the holidays.  Usually because you have nothing better to do&#8230;</p>
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		<title>By: David Hayward</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-435</link>
		<dc:creator>David Hayward</dc:creator>
		<pubDate>Sat, 29 Dec 2007 10:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-435</guid>
		<description>Yes - for me it&#039;s that videogames do the boring admin parts.

My friends and I used to make our own board games as kids, which turned into writing our own campaigns for RPGs, which then became modding the rules of RPGs.

Switching to level design a few years later was way more fun in terms of both production and play - than consulting tables and rolling dice every time I wanted to do something.

Yehuda makes a good point, however, Go and Shogi are both very good, very old and very well balanced boardgames.</description>
		<content:encoded><![CDATA[<p>Yes &#8211; for me it&#8217;s that videogames do the boring admin parts.</p>
<p>My friends and I used to make our own board games as kids, which turned into writing our own campaigns for RPGs, which then became modding the rules of RPGs.</p>
<p>Switching to level design a few years later was way more fun in terms of both production and play &#8211; than consulting tables and rolling dice every time I wanted to do something.</p>
<p>Yehuda makes a good point, however, Go and Shogi are both very good, very old and very well balanced boardgames.</p>
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		<title>By: Jack @ The Tech Teapot</title>
		<link>http://lookspring.co.uk/do-not-pass-woe/comment-page-1#comment-429</link>
		<dc:creator>Jack @ The Tech Teapot</dc:creator>
		<pubDate>Fri, 28 Dec 2007 22:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://lookspring.co.uk/do-not-pass-woe#comment-429</guid>
		<description>Sometimes the really old ones are the best: chess :)</description>
		<content:encoded><![CDATA[<p>Sometimes the really old ones are the best: chess <img src='http://lookspring.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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