Do not pass woe

racethestig.jpgHappy Christmas? Hope so. Perhaps you ate turkey, watched Doctor Who, and fell asleep in front of the fire. Perhaps you had beef teriyaki, played squash and stayed up late stargazing. Either way, there’s an above average chance you did something that absolute baffles me: played a board game.

I loathe board games, but my defenses are down at Christmas. There’s a roomful of people, each with a bellyful of wine and warmth. Telly seems antisocial, but something must be done if you’re all to avoid dozing off. And someone has a big new box, full of cards and counters and dice and totems and it really does seem like a good idea. This year it was Top Gear: Race The Stig. It seems to have sold out almost everywhere, which is awfully depressing.

Now, even I agree that board games have their merits, one of which is that unlike many Christmas gifts, getting them going doesn’t start with vexations like ‘has anyone got three AAA batteries?’ Should you wish to race The Stig, however, that’s exactly what you’ll need. Instead of dice it has something that looks a little like an executive electronic desk barometer from the 1994 Innovations Catalogue. This controls the game, which consists of you moving your little Stig helmet round the board in a mechanised version of top trumps. As you play you accumulate money, which allows you to upgrade your capabilities (top speed, 0-60, etc). Each time you press the desk barometer, it tells you The Stig’s notional rating in that category. If yours is better you move on six spaces, if it’s worse, you move on one.

Almost everything about the game is shockingly broken. It’s called ‘Race The Stig’, but there is no Stig, and you’re only racing each other. The conceit that represents your upgrade in each category is that you’re buying a better car, but there’s no meaning or advantage to these – all that matters is that you’ve got a level 4 and the desk barometer is currently saying that The Stig has a level 3. There are chance cards, but the pile is so thick, and the number of occasions they are called into use so few, that the tactical parings offered (do you buy an ‘extra fuel tank’ card, to protect against the possibility of getting hit with a ‘you’ve run out of fuel’ card later on?) are totally irrelevant. The game calls for players to continually run other players off the board, for one or more turns, but there is no way to keep track of how many turns players have missed, or of where they were on the board before they got booted off.

I appreciate Race The Stig is not selling to discerning table-toppers. But, much as with videogames, that excuse makes no sense to me. The group of people I was playing with (not least thanks to those winey bellies) were far more in need of a bullet-proof, crystal clear, perfectly balanced play experience than a batch of hardened pros used to wrangled complex games into satisfying submission. Indeed, I tend to find that almost everything I know and understand about videogames applies to board games, which serves to highlight how closely related they are, and reveal the big conundrum I still don’t understand.

Why do I hate board games if I love videogames? They are, functionally, the same thing. Many videogames that I adore are just automated board games. I once spent an entire day proving that you could play Disgaea with nothing more technical than a handful of dice and a shelf of reference books. Admittedly, each move of each character required something like 134 separate calculations, but it could be done by someone with +72 Patience (and possible a stackable Mental Arithmetic bonus). And while Halo, Gradius, Virtua Fighter or Project Gotham may not have board game cousins, it’s obvious that most strategy games, RPGs and many puzzlers are just virtual boxes full of cards and counters, dice and totems. If I love Advance Wars on my GBA – even Dice Wars on my browser – why does my blood run cold when I meet them in the real world?

So these are the questions that I’m left with. Why are so many board games, especially ‘casual’ board games, so dreadful? Are bad board games worse than bad videogames? What is the alchemy that occurs when you turn one into the other? Is it just that videogames are faster than board games? Am I really so much of a savage that I’m drawn purely to the flashing lights and colours? Is the problem that board games are fundamentally social and I am fundamentally not? And can anyone suggest something we can play next year that won’t make my blood boil? And don’t say Wii Sports, or you’re off my Christmas list for good.

11 Comments so far
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Likely, because you are still playing thirty year old crappy board games or board games based on thirty year old technology. You don’t play thirty year old computer games, do you?

Board games have evolved over the years, and all the bad parts about them have given way to better games, but you won’t find these games in your local toy stores.

Modern games solve the boring, repetitive, all luck nature of games, get rid of player elimination, runaway leaders, games that drag on for hours, games with high downtime, and so on.

Modern board games like Settlers of Catan, Ticket to Ride, Carcassonne, and Puerto Rico use modern approaches to board game design that are involving, thematics, tense, tactical, gripping, and fun. Just ask the million people a month who visit BoardGameGeek.com .

You won’t find many of the older game high in the ranks there, because the mavens know where to get good games.

Try comparing good board games versus good computer games before you make any quick judgments on which are better.

Adding a battery doesn’t make a better board game. Neither does changing the pictures on a bad game.

Yehuda

Sometimes the really old ones are the best: chess :)

Yes – for me it’s that videogames do the boring admin parts.

My friends and I used to make our own board games as kids, which turned into writing our own campaigns for RPGs, which then became modding the rules of RPGs.

Switching to level design a few years later was way more fun in terms of both production and play – than consulting tables and rolling dice every time I wanted to do something.

Yehuda makes a good point, however, Go and Shogi are both very good, very old and very well balanced boardgames.

Board games are particularly fun around the holidays. Usually because you have nothing better to do…

It’s quite curious how I generally don’t like boardgames but enjoy videogames, yet videogames of boardgames are universally dreadful, even far more offensive that regular bad boardgames.

I’ve always been fond of Hero Quest, the old edition of Monopoly and a Finnish treasure hunting boardgame called Afrikan Tähti (Afrika’s Star) which I don’t think it available outside scandinavia.

Mark,

It’s because the only real enjoyment that board games such as Monopoly, Sorry, Snakes and Ladders, Life, etc provide is social companionship. There’s really nothing more to these games other than dice rolling.

One you remove the social companionship, you realize how empty and dumb these games really are.

Good older games, ones with actually good mechanics, such as Chess, Scrabble, and so on, survive translation to video because the games themselves are good, not simply the social aspects.

Similarly, all the new Euro-games you’ll find on Board Game Geek, such as Settlers of Catan, survive on video because the games themselves are good games.

Yehuda

My family played 10-pin bowling on the Wii, including my 60 year old Dad.

Never, ever buy a boardgame based on a film or TV licence. You wouldn’t buy a videogame based on a film or TV show, would you? (Which is not to say there aren’t gems in the crap, but they’re few and far between.)

Mass market boardgames are designed to be games of luck. It’s so kids can beat Dad, or occasional players all get the buzz of winning and go out and buy their own copy. Any real depth or gameplay is bad for sales and gets deliberately designed out.

At the other end of the scale are hardcore games like Brittania, where there are so many dice rolls that luck evens out and it’s almost pure skill.

And there are all shades inbetween. Just like video games, if you want a good board game read some reviews & pick something that rates well and you like the sound of. There are great board games out there, and undertanding in detail why they are great provides useful insight in to video game design.

[...] while ago I posted a rather uncharitable thing about board games, in which I confessed to the world that I hated them, and ever since then the [...]

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