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	<title>Lookspring &#187; Culture</title>
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	<link>http://lookspring.co.uk</link>
	<description>Videogames and things, by Margaret Robertson</description>
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		<title>Independence Night</title>
		<link>http://lookspring.co.uk/independence-night</link>
		<comments>http://lookspring.co.uk/independence-night#comments</comments>
		<pubDate>Wed, 10 Mar 2010 06:12:33 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/?p=257</guid>
		<description><![CDATA[GDC is weird this year, because everything&#8217;s on the wrong days, and in the wrong halls, and accompanied by the wrong lunch, but by jove it doesn&#8217;t matter cos the people are so nice. This evening, the people who were being nice were mostly indie-types, brought together by the now-fledged UK Indie Developers club. It [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lookspring.co.uk/wp-content/uploads/2010/03/killscreen.jpg"><img src="http://lookspring.co.uk/wp-content/uploads/2010/03/killscreen-207x300.jpg" alt="killscreen" title="killscreen" width="207" height="300" class="alignright size-medium wp-image-258" align="right"/></a>GDC is weird this year, because everything&#8217;s on the wrong days, and in the wrong halls, and accompanied by the wrong lunch, but by jove it doesn&#8217;t matter cos the people are so nice. </p>
<p>This evening, the people who were being nice were mostly indie-types, brought together by the now-fledged UK Indie Developers club. It made me think, while introducing people to other people it was inconceivable they didn&#8217;t already know, that there&#8217;s still an awful lot of us who haven&#8217;t met, despite all living in a country the size of a teapot. So, if you&#8217;re an established, or just-getting-established UK indie, and fancy being on a mailing list with a bunch of other nice indies keen to help each other out, drop me a line (contact form on right) with info about yourselves and the game(s) you&#8217;ve made and I&#8217;ll get you on the mailing list. </p>
<p>Other nice indies around tonight included the team behind new, ultra-irresistible games mag Kill Screen. I left my promo copy in the hot hands of some over-excited paper fetishist, so I&#8217;ll be heading off to <a href="http://www.killscreenmagazine.com/">their site</a> to buy another. It&#8217;s smart and pretty &#8211; you should too. </p>
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		<slash:comments>3</slash:comments>
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		<title>An interactive story game predictor matrix</title>
		<link>http://lookspring.co.uk/an-interactive-story-game-predictor-matrix</link>
		<comments>http://lookspring.co.uk/an-interactive-story-game-predictor-matrix#comments</comments>
		<pubDate>Tue, 10 Nov 2009 12:24:13 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/?p=230</guid>
		<description><![CDATA[Last week at Doc/Fest I had the pleasure of sitting on a panel about story games in the very fine company of Alice &#8216;Wonderland&#8216; Taylor, Paula &#8216;Bus.Tops&#8216; Le Dieu, Adrian &#8216;Smokescreen&#8216; Hon and Mike &#8216;Routes&#8216; Bennett. Paula asked us some unforgivably tough questions, like &#8216;what are games?&#8217; and &#8216;what is story?&#8217; and the audience threw [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lookspring.co.uk/wp-content/uploads/2009/11/storybingo-1.jpg"><img class="alignright size-medium wp-image-232" title="storybingo" src="http://lookspring.co.uk/wp-content/uploads/2009/11/storybingo-1-228x300.jpg" alt="storybingo" width="228" height="300" align="right"/></a>Last week at <a href="http://sheffdocfest.com/">Doc/Fest</a> I had the pleasure of sitting on a panel about story games in the very fine company of Alice &#8216;<a href="http://wonderlandblog.com/">Wonderland</a>&#8216; Taylor, Paula &#8216;<a href="http://moblog.net/bustops/">Bus.Tops</a>&#8216; Le Dieu, Adrian &#8216;<a href="http://www.smokescreengame.com/">Smokescreen</a>&#8216; Hon and Mike &#8216;<a href="http://routesgame.com/">Routes</a>&#8216; Bennett. Paula asked us some unforgivably tough questions, like &#8216;what are games?&#8217; and &#8216;what is story?&#8217; and the audience threw us the odd paedophilia related curve-ball, but I&#8217;d say we held our end up.</p>
<p>Where I didn&#8217;t hold my end up was in preparing any kind of presentation. Mostly out of laziness, of course, but partly because I didn&#8217;t trust myself in any way, shape or form, to keep within the five minutes allotted. So instead I made a stupid toy, reducing an otherwise intelligent, informed debate into a round of bingo.</p>
<p>Making it &#8211; other than my incredible oversight in missing out Ico and Braid, which Mike and Adrian (respectively) were quick to correct me on &#8211; it did strike me how limited our range of references is when we talk about the whole subject of the stories games tell. I&#8217;m sure you could suggest all kinds of improvements in the 24 games I&#8217;ve picked (wot no The Longest Journey? etc), but I&#8217;m equally sure you could get a decent score at almost any games-and-stories talk or panel with it as it stands. Good thing that we have a shared set of cultural references to measure complex ideas against, or bad thing that there is so little that is interesting &#8211; or well known enough &#8211; to get a mention? Both, probably.</p>
<p>The other thing that it made me think was, why are there so few PowerPoint games? If Excel is equal to Sonic and flight simulators, shouldn&#8217;t PowerPoint have a wider following among game makers? Other than a legion of middle-school teachers making vocab tests and evolution quizzes, and some frankly rather demoralising Choose Your Own Adventure templates, I couldn&#8217;t find much. If only someone, somewhere would rise to the challenge and make the ultimate PowerPoint story game then I could add it to my ultimate story PowerPoint and then probably embarrass myself on stage by mucking up all the hyperlinking.</p>
<p>In the very unlikely event you&#8217;d like to join in the fun, here&#8217;s the <a href="http://dl.dropbox.com/u/46949/Story%20Game%20Bingo.ppt">file</a>.</p>
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		<title>This is why.</title>
		<link>http://lookspring.co.uk/this-is-why</link>
		<comments>http://lookspring.co.uk/this-is-why#comments</comments>
		<pubDate>Sat, 09 May 2009 20:05:17 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/?p=216</guid>
		<description><![CDATA[I&#8217;ve mentioned before that I get the &#8216;so how come you like games&#8217; question pretty regularly, and don&#8217;t have a particularly cogent answer, beyond &#8216;because they&#8217;re awesome&#8217; and some stuff about the funny quizzes my brother used to write for me in Basic. But one key component was an amazing pop-up book about computers that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lookspring.co.uk/wp-content/uploads/2009/05/dsci0530.jpg"><img class="alignright size-medium wp-image-217" title="dsci0530" src="http://lookspring.co.uk/wp-content/uploads/2009/05/dsci0530-300x225.jpg" alt="dsci0530" width="250" height="187" align="right" /></a>I&#8217;ve mentioned before that I get the &#8216;so how come you like games&#8217; question pretty regularly, and don&#8217;t have a particularly cogent answer, beyond &#8216;because they&#8217;re awesome&#8217; and some stuff about the funny quizzes my brother used to write for me in Basic. But one key component was an amazing pop-up book about computers that made it perfectly clear that they were the most exotic, powerful and fascinating things ever made and that, if at all possible, I&#8217;d quite like to grow up inside one. I&#8217;ve long lost the book, and long given up trying to do it justice in words and gesticulations, but now I don&#8217;t need to, because The Internet has found it!</p>
<p>Jonathan Ryan has been kind enough to <a href="http://jonathanryan.org/2009/04/28/pop-up-guide-to-the-personal-computer/">post a complete set of pics</a> over on his blog. I still remember every single page, perfectly. He doesn&#8217;t, however, mention the crucial fact that the tab on the dot matrix printer page was cut in a saw-tooth, so it actually made the printer noise when you pulled it. I bet there&#8217;s a whole army of us out there, who grew up into geeks partially thanks to its cheery oversimplifications. Good times.</p>
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		<title>Wasting my life</title>
		<link>http://lookspring.co.uk/wasting-my-life</link>
		<comments>http://lookspring.co.uk/wasting-my-life#comments</comments>
		<pubDate>Thu, 07 May 2009 17:40:54 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/?p=212</guid>
		<description><![CDATA[So, over from my home-from-home Offworld, I wrote a piece about the majestic God Hand, particularly praising its adaptive difficulty. The more dudes you pummel successfully, the more dudes attack you. The more you get pummelled by dudes, the more other dudes leave you alone. It&#8217;s a system I like because it preserves the absolute [...]]]></description>
			<content:encoded><![CDATA[<p>So, over from my home-from-home Offworld, I wrote a <a href="http://www.offworld.com/2009/05/one-more-go-god-hand-or-why-ha.html" target="_self">piece</a> about the majestic God Hand, particularly praising its adaptive difficulty. The more dudes you pummel successfully, the more dudes attack you. The more you get pummelled by dudes, the more other dudes leave you alone. It&#8217;s a system I like because it preserves the absolute challenge &#8211; you can only go toe-to-toe with other player&#8217;s high scores by pushing for the highest difficulty &#8211; while ensuring progress through the game is possible for poorer players. And it does it all transparently, letting you see what difficulty level the game is setting for you and therefore allowing you to make decisions and plan strategies around how hard you want the experience to be.</p>
<p>It&#8217;s kicked off quite an interesting debate, which seems to be focused around two issues. The first is whether or not adaptive difficulty dilutes the purity of the challenge, and therefore the satisfaction of victory. As is so often the case, the right answer to that conundrum is the cop-out answer: it depends. There are undoubtedly games where you want unwavering, unalterable hardness: lines in the sand you can measure yourself against. Sometimes it&#8217;s more important to guarantee progress. I had a rather marvellous meeting yesterday for a sex education game I&#8217;m helping out on, and its designer very astutely pointed out that it&#8217;s pretty much essential that everyone who plays the game is able to finish it. No use clueing teens in to the perils of herpes if they get stuck before they find out how to spot syphilis. What prompted me to write yesterday&#8217;s column, though, was delight at how often truly hardcore games manage to balance those two needs. It&#8217;s not that God Hand lets you coast, flailing aimlessly through a challenge-free experience. It uses its adaptive difficulty to lure you in to harder fights, teaching you as you go. It&#8217;s the perfect teacher, constantly advancing the goalposts to stretch your skills, whatever your natural level.</p>
<p>The second issue was best summed up by commenter Inverse Square:</p>
<blockquote><p>But damn, to give in to the desire for a power fantasy is a terrible thing to do. Escaping from reality is nice, but it&#8217;s indefensible. To flatter it, to trade in it, to treat it like it&#8217;s useful is wrong. It&#8217;s helping no-one; it&#8217;s teaching you nothing.</p></blockquote>
<p>Are <em>all</em> games just power-fantasies? By no means (although &#8211; fair cop &#8211; I did say they were in that piece, mostly cos I was feeling a bit grumpy). They have long done much more to inspire, challenge, surprise and educate. Are <em>some</em> games just power fantasies? Yes, absolutely. And do I think that&#8217;s a bad thing? Sometimes. Sometimes I&#8217;m delighted to have a ready-made range of sand-castles I can kick over, oceans of virtual balloons I can rampage through with a pop-gun, virtual plates I can smash and virtual pencils I can snap. Often though, I go back to Geoffrey Miller&#8217;s <a href="http://www.360doc.com/content/060105/08/2218_53980.html" target="_blank">eminently scary article</a> (you&#8217;ll need to do a text search for his name to find his entry)  from a few years ago which posits that the eventual downfall of all intelligent civilisations will be our seduction by fitness fakers &#8211; virtual constructs which gives us the feeling of achievement without actually achieving anything. The natural extension of the argument? That videogames are the reason we haven&#8217;t got to Mars, and the reason that other advanced alien life-forms haven&#8217;t got to Earth. We&#8217;re all too busy playing God Hand. Sorry &#8217;bout that.</p>
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		<title>The lost levels</title>
		<link>http://lookspring.co.uk/the-lost-levels</link>
		<comments>http://lookspring.co.uk/the-lost-levels#comments</comments>
		<pubDate>Wed, 29 Apr 2009 20:54:52 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/?p=208</guid>
		<description><![CDATA[Here&#8217;s a question for you. What level are you? Overall, I mean. What level are you in total? How do you even start that sum? What would the rules be? Let&#8217;s make one key decision straight off: main characters only. It&#8217;s easy enough to begin with &#8211; tot up all 11 normal Final Fantasies leads [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a question for you. What level are you? Overall, I mean. What level are you <em>in total</em>? How do you even start that sum? What would the rules be? Let&#8217;s make one key decision straight off: main characters only. It&#8217;s easy enough to begin with &#8211; tot up all 11 normal Final Fantasies leads and World of Warcraft alts. Add in all your Laharls (or Etnas, depending). What about Links? Alright, another key decision: only games with actual numerical levels, rather than ranks or grades or whatever. Except I can barely remember which did and which didn&#8217;t. Did Deus Ex? Did Dark Chronicle? VF4?</p>
<p>Even after thinking about it on two trains and one bus, I&#8217;m not even sure what the magnitude of the number is. 5000ish? Or is it going to be one of those numbers which is much lower than you expect, like the number of books you read in a lifetime? Or maybe huge! Maybe 200,000? I have done a lot of levelling, in a lot of games, some of which have very high level caps. It seems crazy to me that something which has been such a big focus for so many hours adds up to nothing more than a big question mark. There should be an app that tallies it for you. Somehow it would depress me less than my /played in WoW (too high) and my Gamerscore on 360 (too low). For now, though, it gives me something to ask people at parties other than &#8216;what&#8217;s the furthest you&#8217;ve walked in a day and why.&#8217;</p>
<p>So, not that this is much of a party, what level <em>are</em> you?</p>
<p><strong>Rule revisions</strong>: let&#8217;s include tabletop, let&#8217;s include games you played for any length of time, let&#8217;s say you take the top level your main character reached, regardless of what level they started at, but let&#8217;s say you only count your top-level Pokemon (or whatever), whichever it was. But that&#8217;s top-level Pokemon per version of the game, and per play-though per game &#8211; so you might be adding up three or four different Pikuchus that you raised at different times.</p>
<p>Actually, I think everyone should totally be allowed to make up their own rules as long as they explain them, but I&#8217;ll keep a tally above for anyone who wants a level (!) playing field.</p>
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		<title>Treasure</title>
		<link>http://lookspring.co.uk/treasure</link>
		<comments>http://lookspring.co.uk/treasure#comments</comments>
		<pubDate>Tue, 14 Apr 2009 12:33:01 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/?p=188</guid>
		<description><![CDATA[Last night I slept like a dragon, roosting on a pile of new treasures.  If I was a shallower person, I&#8217;d just be here to brag about my amazing new rainbow-filled Parappa pick, or my forces-you-to-overcome-years-of-disk-ruining-paranoia-to-use-it hand-made Ranarama coaster. If I was a slighter better person, I&#8217;d type out a full transcript of the character [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lookspring.co.uk/wp-content/uploads/2009/04/dscn0479-1.jpg"><img class="size-medium wp-image-189" title="dscn0479-1" src="http://lookspring.co.uk/wp-content/uploads/2009/04/dscn0479-1-300x216.jpg" alt="dscn0479-1" width="250" height="180" align="right" /></a>Last night I slept like a dragon, roosting on a pile of new treasures.  If I was a shallower person, I&#8217;d just be here to brag about my amazing new rainbow-filled Parappa pick, or my forces-you-to-overcome-years-of-disk-ruining-paranoia-to-use-it hand-made Ranarama coaster. If I was a slighter better person, I&#8217;d type out a full transcript of the character descriptions in the DC Bangai-O manual I snaffled yesterday, instead of just teasing you with:</p>
<blockquote><p>Mrs M, informer: A very attractive woman with whom you communicate via all news satellites positioned in space. She conveys highly useful, yet at times totally stupid information. Infortunately she is very miserly and demands high information fees. Normally a housewife residing in Manami Senju who has been married for three years, she keeps her activities as an informer secret from her husband. She allegedly buys ties or stuff like that from her husband&#8217;s income.</p></blockquote>
<blockquote><p>Sabu, street urchin: As his reputation says he plays the lowest role in the Cosmo Gang. He appears and disappears again and again. Nobody knows if it&#8217;s the same person or if he has a double. He dreams of his own  office some time in the future. Unfortunately, he is not very talented when it comes to preparing octopus pellets and simply can&#8217;t resist the waffles of goldfish salesmen.</p></blockquote>
<p>As it is, since I&#8217;m a somewhere-in-the-middle person, I&#8217;ll give you complete scans of the wraparound Japanese boxart for Jet Set Radio, which is a masterpiece of matt-finish colour-clash brilliance (apologies that my aged scanner can&#8217;t really do it justice), and a bonus discofied treat of the silver Jap DC Space Channel 5 box.</p>
<p><a href="http://lookspring.co.uk/wp-content/uploads/2009/04/jsr-dc-jp-manual.jpg"><img class="aligncenter size-large wp-image-193" title="jsr-dc-jp-manual" src="http://lookspring.co.uk/wp-content/uploads/2009/04/jsr-dc-jp-manual-1024x510.jpg" alt="jsr-dc-jp-manual" width="527" height="262" /></a></p>
<p><a href="http://lookspring.co.uk/wp-content/uploads/2009/04/jsr-dc-jp-tray.jpg"><img class="aligncenter size-large wp-image-196" title="jsr-dc-jp-tray" src="http://lookspring.co.uk/wp-content/uploads/2009/04/jsr-dc-jp-tray-1024x790.jpg" alt="jsr-dc-jp-tray" width="513" height="394" /></a></p>
<p><a href="http://lookspring.co.uk/wp-content/uploads/2009/04/jsr-dc-jp-disk.jpg"><img class="aligncenter size-full wp-image-197" title="jsr-dc-jp-disk" src="http://lookspring.co.uk/wp-content/uploads/2009/04/jsr-dc-jp-disk.jpg" alt="jsr-dc-jp-disk" width="515" height="514" /></a></p>
<p><a href="http://lookspring.co.uk/wp-content/uploads/2009/04/sc5-dc-jp-cover1.jpg"><img class="aligncenter size-full wp-image-198" title="sc5-dc-jp-cover1" src="http://lookspring.co.uk/wp-content/uploads/2009/04/sc5-dc-jp-cover1.jpg" alt="sc5-dc-jp-cover1" width="516" height="516" /></a></p>
<p>Let me know if you want super-high res versions. And, in case that hasn&#8217;t sweetened your day enough, here&#8217;s a <a href="http://www.youtube.com/watch?v=N0e19wrr-g8" target="_blank">whole funky micro-subculture</a> I found while googling for Parappa ukelele tab. And thank you R, and thank you T! Giving truly is the gift that keeps on giving.</p>
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		<slash:comments>3</slash:comments>
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		<title>Two week countdown</title>
		<link>http://lookspring.co.uk/two-week-countdown</link>
		<comments>http://lookspring.co.uk/two-week-countdown#comments</comments>
		<pubDate>Fri, 17 Oct 2008 17:30:24 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/two-week-countdown</guid>
		<description><![CDATA[So, part of having The Best Job In The World, is getting to help run The Best Games Festival In The World, which is part of my cunning overall plan to get paid for doing things I would pay to do anyway. Here&#8217;s a brief guide to what you (you!) could be doing in less [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamecity.org/wp-content/uploads/2008/08/sonic_5-300x227.jpg" align="right" height="184" width="243" />So, part of having The Best Job In The World, is getting to help run <a href="www.gamecity.org" target="_blank">The Best Games Festival In The World</a>, which is part of my cunning overall plan to get paid for doing things I would pay to do anyway. Here&#8217;s a brief guide to what you (you!) could be doing in less than a fortnight. I really can&#8217;t think of any sane reason why anyone who likes games wouldn&#8217;t want to come along.</p>
<blockquote><p>Thursday 30th October<br />
Sessions from SCEE&#8217;s EyeToy team and Midway Newcastle, a live Q&amp;A with God Of War&#8217;s David Jaffe, art workshops with Bizarre Creations, design workshops with Midway Newcastle, and a chance to pick the brains of some of the best independent game developers from around Europe. Plus game design insights from Elite-creator David Braben, the inside track from mod-makers turned Quake Wars designers Splash Damage and the world premier of the new game from Amanita Design, makers of the universally acclaimed Samarost.</p>
<p>Friday 31st October<br />
A unique masterclass in game design as original designers Martin Hollis and David Doak dissect Goldeneye, and an insight into the workings of Guitar Hero and Rock Band creators Harmonix, plus the chance to put your questions direct to Geometry War&#8217;s Stephen Cakebread and Oddword&#8217;s Lorne Lanning. TT Games will be on hand to advise on how to achieve real-world domination, and Monumental Games will do the same for virtual-world domination .</p>
<p>Saturday 1st November<br />
Saturday takes us back to the birth of a phenomenon as we hear firsthand about the creation of the first Grand Theft Auto, before Media Molecule, creators of the extraordinary Little Big Planet take to the stage to deliver this year’s BAFTA keynote. Then we head back the the US (via Skype) to hear direct from another big star in the gaming firmament and discover how things will change when gamers rule the world.</p>
<p>But that’s not all!</p>
<p>It really isn’t. Keep your eyes peeled for some last-minute, big-name additions to the programme, which will present fantastic opportunities to hear first-hand from some of the biggest companies making games in the UK today. And, alongside all these fantastic sessions, we also have huge extravaganzas like our Halloween attempt on the world zombie gathering record, which will give you a chance to shamble your way into the record books, live gigs from Harmonix, Jonathan Coulton, Press Play On Tape and PowerPlay, pub quizzes, craft sessions, birthday parties, all-night gaming marathons and more. And that’s not to mention the chance to quaff our very own festival beer (Fine Ale Fantasy), and take advantage of fantastic offers across a wide range of Nottingham’s bars and restaurants.</p>
<blockquote></blockquote>
</blockquote>
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		<title>Dedication (and an email account)</title>
		<link>http://lookspring.co.uk/dedication-and-an-email-account</link>
		<comments>http://lookspring.co.uk/dedication-and-an-email-account#comments</comments>
		<pubDate>Tue, 16 Sep 2008 16:47:23 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/dedication-and-an-email-account</guid>
		<description><![CDATA[&#8230;are what you need. Just a quick pointer for anyone who&#8217;s ever fancied being a world record holder: Guinness are accepting nominations for new gaming records from people who think they can achieve them live on the big screen at this year&#8217;s GameCity. So, if you know you have some obscure, unbeaten claim to gaming [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;are what you need.</p>
<p><img src="http://lookspring.co.uk/wp-content/uploads/2008/09/psx_wipeout.png" alt="psx_wipeout.png" align="right" />Just a quick pointer for anyone who&#8217;s ever fancied being a world record holder: Guinness are accepting nominations for new gaming records from people who think they can achieve them live on the big screen at this year&#8217;s <a href="http://www.gamecity.org" target="_blank">GameCity</a>. So, if you know you have some obscure, unbeaten claim to gaming fame (I&#8217;ll give anyone a run for their money of fastest lap of Altima with the TV turned off) this is your chance to claim international glory. Head over to sign up <a href="http://gamecity.org/2008/08/the-best-festival-on-record/">here</a>.</p>
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		<title>Violence in games</title>
		<link>http://lookspring.co.uk/violence-in-games</link>
		<comments>http://lookspring.co.uk/violence-in-games#comments</comments>
		<pubDate>Tue, 22 Jul 2008 17:12:00 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/violence-in-games</guid>
		<description><![CDATA[The full story of last night&#8217;s descent into debauchery is told by this series of pics, but the sad and brutal truth is that what started as a black-tie, five-course dinner party took less than two hours to turn into a drunken, high-altitude skinny-dip, and less than fifteen minutes after that to turn into a [...]]]></description>
			<content:encoded><![CDATA[<p>The full story of last night&#8217;s descent into debauchery is told by this <a href="http://flickr.com/photos/rooreynolds/sets/72157606301896617/" target="_blank">series of pics</a>, but the sad and brutal truth is that what started as a black-tie, five-course dinner party took less than two hours to turn into a drunken, high-altitude skinny-dip, and less than fifteen minutes after that to turn into a mounted cosplay rampage in which we skinned baby dinosaurs for sport and punched each other in the face for happy eternities.  I don&#8217;t intend to leave the house with less than three ninjas ever again. Endless thanks are due to Munch for the eats and Crys for the dress and everyone else for the larks.</p>
<p><a href="http://lookspring.co.uk/wp-content/uploads/2008/07/wowscrnshot-072108-215056.jpg"><img src="http://lookspring.co.uk/wp-content/uploads/2008/07/wowscrnshot-072108-215056-thumb.jpg" style="border: 0px none " alt="WoWScrnShot_072108_215056" border="0" width="489" height="372" /></a></p>
<p>* Is it cosplay if you dress up in game as game character <em>from the same game</em>? How can it not be?</p>
<p>Edit: Oh, god, I forgot about the naked conga.</p>
<p><a href="http://lookspring.co.uk/wp-content/uploads/2008/07/wowscrnshot_072108_205538.jpg" title="unassignedconga"><img src="http://lookspring.co.uk/wp-content/uploads/2008/07/wowscrnshot_072108_205538.jpg" alt="unassignedconga" width="482" height="362" /></a></p>
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		<title>Educational games</title>
		<link>http://lookspring.co.uk/educational-games</link>
		<comments>http://lookspring.co.uk/educational-games#comments</comments>
		<pubDate>Sat, 28 Jun 2008 23:58:44 +0000</pubDate>
		<dc:creator>Margaret</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://lookspring.co.uk/educational-games</guid>
		<description><![CDATA[A while ago I posted a rather uncharitable thing about board games, in which I confessed to the world that I hated them, and ever since then the world has been queuing up to tell me why I&#8217;m wrong. I&#8217;ve missed a fair few playdates since, but today I finally had the first lesson in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://librarygamer.wordpress.com/2008/01/27/lost-cities/#more-15"><img src="http://lookspring.co.uk/wp-content/uploads/2008/06/lost-cities.jpg" style="border: 0px none " alt="lost-cities" align="right" border="0" height="180" width="240" /></a> A while ago I posted a <a href="http://lookspring.co.uk/do-not-pass-woe">rather uncharitable thing</a> about board games, in which I confessed to the world that I hated them, and ever since then the world has been queuing up to tell me why I&#8217;m wrong. I&#8217;ve missed a fair few playdates since, but today I finally had the first lesson in my much-needed re-education, courtesy of <a href="http://en.wikipedia.org/wiki/Lost_Cities" target="_blank">Lost Cities</a>. There could hardly have been a better candidate for helping change my mind, since it takes less than 3 hours (a lot less) to play, doesn&#8217;t involve batteries or any cheap bits of plastic, isn&#8217;t stupidly dice dependent, and takes all of 20 seconds to set up. So today turned out not just to be the first time I played a board game and liked it, it turned out to be the first time I played a board game three times in a row and liked it. I could explain to you how it plays, but it would be entirely redundant &#8211; partly because it&#8217;s dementedly simple, but mostly because you can just go and download it on Xbox Live and find out for yourselves.</p>
<p>There&#8217;s an irony there, of course &#8211; that my new favourite board game is actually also a videogame &#8211; but I&#8217;m going to ignore that for now, just as I&#8217;m going to ignore my nagging worry that Lost Cities is really a card game not a board game, so I haven&#8217;t broken my jinx at all. Instead, I&#8217;m going to revel in the discovery that board games have brilliant stories. Who knew? Lost Cities tells its across the glorious time-lapse pictures that decorate its cards, but my new Favourite Game Story Ever (taking over from New Zealand Story&#8217;s &#8216;Drat! A walrus has stolen my friends!&#8217;) is that of Lost Cities stable-mate, <a href="http://www.amazon.com/Igloo-Pop-Game-Rio-Grande/dp/B0000UH4L8" target="_blank">Igloo Pop</a>:</p>
<blockquote><p>The young ice giant has a big problem: he wants to buy fishsticks, but he cannot remember how many and he has nine shopping lists in his basket. So he goes from igloo to igloo and shakes each. In each he listens to the delicious fishsticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fishsticks as one of his shopping lists, he takes it home. When he gets home, there are no fishsticks in the igloo. Instead, wild and laughing Eskimo children tumble out of the igloo. Excitedly they shout, &#8220;Shake us again!&#8221; &#8220;That was great fun!&#8221; &#8220;This is super&#8221;, thinks the young ice giant. &#8220;Now, I have found some new friends to play with!&#8221; And, he promptly forgets all about his shopping lists.</p></blockquote>
<p>What could beat that? Well, I&#8217;m hoping <a href="http://en.wikipedia.org/wiki/1960:_The_Making_of_the_President" target="_blank">1960: The Making of a President</a> will, since it&#8217;s the game I&#8217;ve been most frequently recommended since I &#8216;fessed up to my board game humbug last year. But 1960 won&#8217;t be my next piece of gaming re-education. Tomorrow I&#8217;m heading down to the South Bank to see if the <a href="http://www.hideandseekfest.co.uk/">Hide and Seek festival</a> can cure me of the cripplingly British self-consciousness which tends to ruin pervasive games for me. Jane McGonigal will be running a session of <a href="http://www.cruelgame.com/">Cruel 2 B Kind</a>, and bunch of other games will give you &#8211; if you come along, and why wouldn&#8217;t you? &#8211;  a chance to be a freemason, a beachcomber or a bee. Kazoos, I&#8217;m assured, will be provided.</p>
<p><em> [Photo credit: <a href="http://librarygamer.wordpress.com/2008/01/27/lost-cities/#more-15" target="_blank">Library Gamer</a>]</em></p>
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